![]() ![]() My club just got to Emerald III and I wanted to recruit more active players but it seems that "taking advantage" of the boost that beginner players give is better than having high level players. ![]() SO my question is: Should all clubs be open for low levels players and kick the inactive ones after a period of time or is there an incentive to progressively raise the minimum entry level? 4 ratio proportion and percent homework 5 answer key malformed auth code roblox follower botter 6000 s8 moisture detected reddit broken 5e builds reddit. When you climb it becomes slower and slower cause puzzles become more difficult, so less trophies for your club. When in a club, you earn trophies when beating stages and those make your club progress through ranks right? So for example when you're at the beginning (puzzles 1 to 150 let's say) it goes super fast and you get crazy win streaks, so a LOT of trophies for your club. ![]() Just creating this to ask a question I can't seem the find the answer to (didn't see any "question megathread" or anything): ![]()
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